A few weeks back, in a comment, I alluded to a thought that the Tararua Hutbagging Competition concept could make an awesome board game. I’m thinking towards the more complex and strategic Ticket to Ride kind of board game than the Ludo or Monopoly kind of board game.
The thought hasn’t really gone away, and since that time I’ve been wondering how such a game might work. The rules could potentially be based on something like those of the recent LandSAR hutbagging competition. eg. Players get three “48 hour” attempts to enter the range, visit as many different huts as possible before getting out again, and tally up points in doing so. Strategies might be similar to what people and teams try to use in the real world competitions.
(more…)

